Monday, 4 April 2011

Graphics Tech: Precomputed Lighting

For the past 15 years or so, graphics technology in games has been driven by shooters. �Most shooters generate visual interest in their scenes by having lots of dynamic lights, with extreme use of bump mapping, and moving shadows, and particle effects.
For The Witness, I wanted to develop a graphical style that values simplicity. � [...]

Source: http://the-witness.net/news/?p=50

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