Sunday, 31 July 2011

GDC Playtesting; the island shrinks again?

This month was time for the annual Game Developers Conference in San Francisco [this has been its official name for a while now: the completely ungrammatical "Game Developers Conference". Whatever.] We used this opportunity to have game designer friends come and playtest The Witness. We did somewhere between 40 and 50 hours of playtesting that [...]

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