Sunday, 17 July 2011

Experiments in Texturing

Something like a year and a half ago, when I was starting to get serious about making The Witness, I was talking to Casey Muratori about 3D modeling and texturing. Braid was a 2D game; The Witness being 3D meant that it would be much more expensive and difficult to make, so I was doing [...]

xbox wii pc mac

No comments:

Post a Comment