Sunday 24 April 2011

Hemicube Rendering and Integration

One of our aims with our global illumination implementation was to keep it as simple as possible, while still obtaining good performance, and we hoped to achieve that by using the GPU. While the are several approaches to compute global illumination in the GPU, the most simple one that we could come up with was [...]

Source: http://the-witness.net/news/?p=244

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