Saturday 30 April 2011

3DStrategy

It was a dark and lonely night and I had writer’s block and wasn’t in much of a mood for anything. Then one of my best friends plopped a 3DS on my table. “You need something to write to about. Get it back to me later this week.” After asking how many versions of Civilization [...]

Source: http://flashofsteel.com/index.php/2011/04/21/3dstrategy/

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Jay Is Games: Battle for Wayland Keep

Platform: Flash — Battle for Wayland Keep Stuck between two warring forces, you seem to have no choice but to help defend Wayland Keep against its attackers. Fortunately, this is something you're really good at. Like really, really good. Take on the role of Argus, an unusually talented swordsman, and master a variety of deadly spells and abilities in this action-packed hack-and-slash fantasy game that blends defense with RPG elements for one bloody good time. Tagged as: action, browser, defense, fantasy, flash, free, game, hackandslash, jazza, macwinlinux, rating-r, rpg, survival

Source: http://jayisgames.com/archives/2011/04/battle_for_wayland_keep.php

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Browser Game Pick: Brain Breaker (Summerhouse)

Source: http://feedproxy.google.com/~r/IndependentGaming/~3/MkQ818jri04/browser_game_pick_brain_breaker_summerhouse.html

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Best in Blogs: Wedding Nears in England, Shutdown Looms in USA

Source: http://www.blogs.com/2011/04/08/best-in-blogs-wedding-nears-in-england-shutdown-looms-in-usa.html

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Braid: A Movement Piece

The Chaparral High School Alumni Theatre?s production of Braid: A Movement Piece during the summer of 2010. Using a unique combination of content movement and contact improvisation dance techniques, Braid follows the story of young scientist Tim on his quest to find a Princess.

Source: http://the-witness.net/news/?p=433

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Review: Leaping Through Outland?s Pretty Bullet Hell

I am trapped. An endless, patterned array of red and blue instant-death bullets cascades from the heavens, filling the air around me. There’s no place to go but up. I desperately try to maneuver around them, but I am not fast enough. I am fried by the chaos.
Outland, a downloadable title for Xbox 360 released [...]

Source: http://www.wired.com/gamelife/2011/04/outland-review/

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How to file a GameMaker 8.1 Bug Report

Since the release of GameMaker 8.1 around 70 bug reports have been filed. Whilst feedback is obviously important to ensuring defects are identified and can be fixed, the poor quality of some of the bug reports just wastes everybody’s time. Sticking multiple unrelated bugs in one report is not helpful. Neither is continuing to create [...]

How to file a GameMaker 8.1 Bug Report is taken from: GameMaker Blog

Source: http://gamemakerblog.com/2011/04/17/how-to-file-a-gamemaker-8-1-bug-report/

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Registration Now Open for Dream.Build.Play 2011 Challenge

The Dream.Build.Play Challenge is back, and we’re more excited than ever to see your ideas come to life. Build the next mind-blowing game for Xbox 360® by using XNA Game Studio 4.0, and you could win! Winning game developers split $75,000 USD in prizes and get a shot at an Xbox LIVE® Arcade publishing contract, and their games will be featured on Xbox LIVE Marketplace. Set the power of your imagination free – and let the game challenge begin!

Registration: Feb 28 – May 17
Game Submission: May 17 – June 14

See Dream.Build.Play for details and to register.

Source: http://blogs.msdn.com/b/xna/archive/2011/02/28/registration-now-open-for-dream-build-play-2011-challenge.aspx

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Syberia Screenshots

Just a couple of screenshots from my early meanderings through Syberia...





PC Game Reviews and News

Source: http://feedproxy.google.com/~r/CaptaindsPcGamingBlog/~3/ln9XlHQWaqM/syberia-screenshots.html

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Jay Is Games: Psychosomnium

Platform: Flash — Psychosomnium A lovely little game that will twist your perception of reality into a hundred lovely different shapes. Psychosomnium was originally a downloadable game by cactus. Now, with its Flixel-based Flash port from Miroslav Malesevic, anyone with a browser and a keyboard can experience the body-switching weirdo-world that is the inside of cactus' mind! Tagged as: action, browser, cactus, flash, flixel, free, game, macwinlinux, mmalesevic, platform, rating-y

Source: http://jayisgames.com/archives/2011/04/psychosomnium.php

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Friday 29 April 2011

Start Seeing Double Visions Now

It's time to go Back to the Future as the fourth episode in the series, Double Visions is now available for PC/Mac! 

What are you waiting for? Go to your "My Telltale" page and download your episode now - it's your density.

Source: http://feedproxy.google.com/~r/TelltaleBlog/~3/_HDu20XJHgs/id-806

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Indie Games Winter Uprising Begins this December

The Xbox LIVE Indie Games developer community is out in force this December with the Indie Games Winter Uprising. More than a dozen titles are planned to be released on the Xbox LIVE Indie Games service in the first week of December. The games released are from veteran developers and newcomers, range in price from 80 to 400 Microsoft Points, and span the spectrum of genres including RPGs, co-op action/adventures, puzzles, and retro shooters.

Get the list of games and more at: http://www.indiegames-uprising.com.

Source: http://blogs.msdn.com/b/xna/archive/2010/11/22/indie-games-winter-uprising-begins-this-december.aspx

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First Automatic Update: GameMaker 8.1.69

This afternoon GameMaker 8.1.69 (PC only) was pushed out for distribution. The automatic updater built in to the recent GameMaker 8.1 release automatically prompts users to install the updated version of the software. A large number of bugs have been fixed in what is the first update made using the new distribution system. An option [...]

First Automatic Update: GameMaker 8.1.69 is taken from: GameMaker Blog

Source: http://gamemakerblog.com/2011/04/19/first-automatic-update-gamemaker-8-1-69/

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Freeware Game Pick: One Curious Nightfall (Matthew Cangelosi)

Source: http://feedproxy.google.com/~r/IndependentGaming/~3/FRn2XPvyZyU/freeware_game_pick_one_curious_nightfall_matthew_cangelosi.html

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First Thoughts - Syberia

I've wanted to play this game for ages, having heard such good things about it, and the triple pack of Syberia, Syberia 2 and Amerzone stocked by Icerberg Interactive seemed an irresistible combination. After a quick look at the first game I admit that I'm having slightly mixed feelings about the game so far though - it looks good, sounds great, has lots of atmosphere and an intriguing storyline - but it's so far presented me with lots of locations that don't appear to have anything in them that you can actually interact with. Maybe this will change further into the game though?



PC Game Reviews and News

Source: http://feedproxy.google.com/~r/CaptaindsPcGamingBlog/~3/yAuoabZvllI/first-thoughts-syberia.html

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Jobs!

We are hiring.
We at Thekla, Inc. are a small independent developer making games with tradition-breaking designs. �We are pushing the boundaries of what a video game can be. Our current project is The Witness,�a puzzle/exploration game designed by Jonathan Blow, designer/programmer of the critically-acclaimed Braid. �Our office is in Berkeley, California, USA but we will [...]

Source: http://the-witness.net/news/?p=815

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The Indie Fund submissions process is now open?

… and the web site is updated. �See it here: http://indie-fund.com/
Earlier this year, some friends and I, all successful independent game developers, put together the Indie Fund in order to help support newer folks with good ideas. �All the hoops involved in setting up such an organization have been passed through, and we are now [...]

Source: http://the-witness.net/news/?p=375

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Why aren?t video games satisfying?

Why can’t video games give me a powerful, high-density experience, so that after 3 hours I am satisfied, I feel like I have had enough? Wouldn’t that be cool?
A movie can give you a satisfying experience in 2 hours.
A painting or a sculpture can give you a satisfying experience in 10 minutes.
A song can [...]

Source: http://the-witness.net/news/?p=438

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Bit.Trip comes to the 3DS with Bit.Trip Saga

Source:

game games

God of War dev wants shooter staff for next project

It certainly sounds like Sony Santa Monica, the team behind the God of War series, is changing things up for their next game; following job listing for multiplayer-experienced staff the team is now looking for devs who have worked with shooters and open-world games. The studio is searching for (as revealed by Supperannuation) a senior [...]

Source: http://feedproxy.google.com/~r/ThatVideogameBlog/~3/HTt6ATJu_mc/

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Thursday 28 April 2011

Are Facebook Deals Better Than Groupon?

Source: http://www.blogs.com/2011/04/26/are-facebook-deals-better-than-groupon.html

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Iceberg Interactive meets its Alter Ego

Videogames publisher Iceberg Interactive and independent publishing company bitComposer are pleased to announce that a publishing agreement has been reached for the dark, classic point-and-click adventure PC game Alter Ego. The territories covered by the deal include UK and Ireland, Scandinavia, Benelux, Greece, Australia/New-Zealand and various other overseas territories.

Iceberg Interactive Retail Sales Director Howard Newmark says: ?Alter Ego fits our portfolio well, since we have successfully published several other dark adventure games before it. The exciting thing for UK gamers is that it is set in 19th-century Plymouth, a proper English setting, with stunning visuals and a macabre and suspenseful story.

?With Iceberg Interactive we have found the ideal partner to distribute our products in UK, Nordic and Benelux, and we?re really looking forward to working with them.? said Wolfgang Duhr, Managing Director of bitComposer Games.

The dark storyline of Alter Ego begins as a strange aristocrat dies and his body goes missing. A series of gruesome murders shake a small town. Rumours of a supernatural monster abound, and this latest atrocity has the entire town shaking in fear. The local police are beside themselves and have made no headway in solving these crimes. Detective Briscol, a man of logic and principle, and Timothy Moor, a petty thief, become unlikely partners in solving the grisly murders.

Alternating between the complete opposite roles of Detective Briscol and Timothy Moor, players will investigate the strange events and gradually reveal a dark secret. After all, when evil has more than one face, you need more than one perspective?

Iceberg?s retail box of Alter Ego is Games for Windows certified, will include yet to be announced exclusive bonus goodies and is scheduled for release on 20 May 2011. Pre-orders are available in the Iceberg Webshop (http://www.iceberg-shop.com/alter-ego.html). Alter Ego had its North-American retail release in July 2010, courtesy of interactive entertainment publisher Viva Media.


PC Game Reviews and News

Source: http://feedproxy.google.com/~r/CaptaindsPcGamingBlog/~3/JrXuuvVYuew/iceberg-interactive-meets-its-alter-ego.html

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CIPD?s HRD 2011 ? Good Show!

Last week we had an exhibition stand at CIPD?s HRD 2011 at Olympia London ? our very first ?outing? in the UK. It turned out to be a great show for us with executives from several blue chip companies visiting our stand to discuss their performance and learning challenges.
I suppose a lot of meetings are [...]

Source: http://feedproxy.google.com/~r/upsidelearning-blog/~3/6odnGgh5DcI/

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Game of Thrones: Reviews, Spoilers & Cheat Sheets

Source: http://www.blogs.com/2011/04/18/game-of-thrones-reviews-spoilers-cheat-sheets.html

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PlayStation Network Hack Leaves Credit Card Info at Risk

Update: Additional information about Sony’s critical security breach was added to this story at 4 p.m. PST.
Sony thinks an “unauthorized person” now has access to all PlayStation Network account information and passwords, and may have obtained the credit card numbers of the service’s 70 million users.
The PlayStation maker said it believes hackers now have access [...]

Source: http://www.wired.com/gamelife/2011/04/playstation-network-hacked/

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Three Moves Ahead Episode 114 ? Patents, Progress, and Rogue Puffins

Gamers With Jobs continues colonizing 3MA, but the natives still welcome Cory Banks because he brings whiskey and podcast topics. Fantasy Flight games is upset about an iOS game that bears a significant resemblance to Richard Borg’s Command & Colors system, and Bruce, Cory, and Rob wonder what it all means. Before they reveal themselves [...]

Source: http://flashofsteel.com/index.php/2011/04/28/three-moves-ahead-episode-114-patents-progress-and-rogue-puffins/

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A Case That Could Bring Zuckerberg Down?

Source: http://www.blogs.com/2011/04/13/the-case-that-could-bring-mark-zuckerberg-down.html

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Jay Is Games: Transylvania

Platform: Flash — Transylvania Transylvania is without a doubt the best point-and-click game about a sleepwalking potato who accidentally drives his car into the depths of hell that I have ever played. The bar has definitely been raised for that particular niche. But be warned: the dangers in this place aren't just of being scared, nor even of being trapped there forever. No, you can expect to die many, many times on your quest to escape back to Miss Potato, often in extremely unfair (but hilarious!) ways. Tagged as: browser, escape, flash, free, game, macwinlinux, pointandclick, puzzle, rating-y

Source: http://jayisgames.com/archives/2011/04/transylvania.php

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Nintendo (Tersely) Confirms Wii 2 in June!

Source: http://www.blogs.com/2011/04/25/nintendo-tersely-confirms-wii-2-in-june.html

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Registration Now Open for Dream.Build.Play 2011 Challenge

The Dream.Build.Play Challenge is back, and we’re more excited than ever to see your ideas come to life. Build the next mind-blowing game for Xbox 360® by using XNA Game Studio 4.0, and you could win! Winning game developers split $75,000 USD in prizes and get a shot at an Xbox LIVE® Arcade publishing contract, and their games will be featured on Xbox LIVE Marketplace. Set the power of your imagination free – and let the game challenge begin!

Registration: Feb 28 – May 17
Game Submission: May 17 – June 14

See Dream.Build.Play for details and to register.

Source: http://blogs.msdn.com/b/xna/archive/2011/02/28/registration-now-open-for-dream-build-play-2011-challenge.aspx

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Wednesday 27 April 2011

Are Facebook Deals Better Than Groupon?

Source: http://www.blogs.com/2011/04/26/are-facebook-deals-better-than-groupon.html

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GameDevBlog: Well, The Game Crafter sucks, IMO

After ordering eighteen perfectly fine That's Drama decks from them, I got a few that were messed up. They say it's my fault. I got angry. Am I acting like a spoiled brat here? Are they being rude - or am I being overly sensitive? What do you think?

---

Jamie Fristrom wrote:

Hey, I had to let you know, my recent order #4303 I was pretty disappointed in the quality. One of the decks is fine - the other three are cut off on various cards in various places. It looks to me like the cuts are encroaching on the supposed safe zone...

I'll send another e-mail with pictures of the worst offenders. Let me know if you don't get it.
Take care,
-Jamie

---

These issues are generally caused by improper image formatting.  Here are some things to check/change:

1)  If you're looking at the proofs, your images should bleed all the way through to the red zone on the cards.  The blue zone is an area that may or may not get cut off; it's a good idea to have a background in the same color as your image that bleeds off the page through this area.  There are always slight registration errors when the cards are cut, and leaving a big border around your image can make this much more noticeable. 

2)  It's very important to make sure that your images are the correct size and resolution; otherwise, the software may make adjustments to your images that cause them to print differently than you intended.  For cards, your images must be 825 pixels wide x 1125 pixels high, have a resolution of 300 dots per inch, and be 2.75" wide by 3.75" high.  
Please verify that your images are the correct size and resolution.  If that's not the issue, we'll continue to trouble-shoot from there.  Thanks!

Heather

---

For 1, sometimes my art goes up to and touches the blue line but never went over. 

For 2, although most of the cards are 825x1125 it seems that my card backs were the wrong resolution. (1089x788) - no idea how that happened. Would that throw everything off? Why were my previous decks, and one deck from this batch, fine, while the other three were off? It's discomforting - I can't just order a deck, look at it, say "that's fine", and then order a bunch. Obviously, it would be nice if the software did a verification step and told me, "Hey, this is the wrong resolution."

-J

---

Jamie,

You'll want to make sure your art goes through the entire blue area; otherwise, it can throw things off.  The way you want to set up your image is so that everything important in the image stops before the blue area so that it doesn't get cut off, but the background should go all the way through the blue area in the proof.  Otherwise, the actual image is so small compared to the card that it can get shifted around on the cards, and you end up with some cards like you had where the picture was very off-center.  The resolution of the card backs being wrong can also cause issues.  

As you might've heard, we are working on a new incarnation of TGC, and in the new version, there will be verification steps like you mentioned, where the software won't allow you to continue with your game unless your images are the right size and resolution.  So, we agree that should be part of the process, and it will be implemented in the future so that we can help to keep this kind of thing from happening.  Until we are able to implement the new TGC, though, it has to be a manual check on the part of the game creator.  I'm sorry, and I know this is frustrating.  I hope this information helps, but if you have any other questions, please let me know.  

Thanks,

Heather

---

I guess my question is - why not offer me a refund or credit or to replace the broken decks? I'd like to think that's what I'd do for my clients if TGC was my company.

---

Jamie,

When the situation is caused by an error on our part, we always offer credit.  However, in this case, the images that you uploaded to your cards did not meet the specifications that are listed on our website.  The instructions given were not followed.  There's a lot of great information on our site about file preparation, and these topics are covered extensively there.  I'm sorry that you experienced issues with your cards; however, those issues were not caused by anything we did.

Heather

---

So "The customer is always right" isn't your policy.

Okay - never mind the backs of the cards - I'll take the blame for that. 

The fronts of the cards are all the correct resolution, and they are cut off. Not just "off center", but cut off. Your cuts are past the blue line.

But here's another thing - the very fact that TGC got one deck right and three decks wrong is proof that it's something TGC did. Seriously, how do you explain that?

---

Jamie,

Honestly, you just got lucky with the deck that printed acceptably.  There are issues with your images, and the chances that your cards will ever print well until those issues are fixed are slim to none.  I'm sorry that you are having issues, and I am trying to help you understand what you need to do so that your future orders print the way you want them to.  Ultimately, though, you're responsible for what you put into your game, and if it's not done correctly, then it won't print correctly.  

Heather

---

Heather,

Have you even looked at my order history? I've never noticed a problem with any of the previous decks I've ordered, and they all had the incorrect resolution for the Motivation card back. Statistically speaking, the chances of that being just luck are infinitesimal. (Not to mention I hope it would show I've been a loyal client so far, and don't deserve to have fingers pointed at me.) 

Please, explain to me how having the resolution wrong on the images for the backs of the cards can mess up the printing on the fronts of the cards - but only sometimes.

Is TGC your company? Is there someone else I can talk to? Because you're going to make me burst a blood vessel. It's not about the money. If you simply can't afford to give me credit - I know your margins must be low - okay: the decks are still playable and they're just for playtesting purposes so far. But I need a real apology ("I'm sorry you're having issues" is not a real apology) and assurance that this won't happen again if you want to keep my business.  

---

Jamie Vrbsky wrote:

Hello Jamie, Heather has updated me on this particular issue.  Normally we don't do this, but we'll offer a credit, less shipping, of half the amount of those card decks.  In essence we'll pay for 2 of the 3 decks that didn't print or cut properly.  I would ask that you please update your cards so that they are the correct resolution before you publish or purchase any more copies.  While the system does the best it can to do what it "thinks" you want done, there's room for error in the algorithm which can cause large variances in the printing and cutting of the cards.  Sometimes it works great and other times it works terribly.  We're working to resolve this in the next iteration of the software so that issues like this are much more infrequent if not eliminated entirely.  I hope you find this credit to be a satisfactory resolution and we can consider the issue closed.

Thank you, Jamie   

---

Jamie Fristrom wrote:


Did you read my last e-mail? Can you please read it and answer my questions?

---

Hello Jamie, 

Heather has answered your questions previously.  I'm not going to get into the technical aspects of why something works or doesn't work.  We've done as much as we can to help in the resolution of this issue.  It's up to you as to whether you find it satisfactory enough to continue using our service or not.  

Jamie

---

So - what do you think? It looks to me like they screwed up, conveniently found something minor wrong with my files, and are using that as an excuse so they don't have to take responsibility for what happened.

Bottom line is I don't feel like I can work with them anymore, since their product is so inconsistent - and don't have to, not when there are so many other POD places that do custom playing cards. Superior POD, Guild of Blades, Victory Point Games, Artscow ...

I've tried out Superior POD and Artscow, btw. Their cards are more consistently sized, easier to shuffle, and don't have little nubs on the edges. But their websites are harder to work with. I did like TGC's website - that's why I stuck with them even though their cards weren't as good.

Source: http://www.gamedevblog.com/2011/04/well-the-game-crafter-sucks-imo.html

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Hassenzahl?s Model and eLearning ? Part 2

In my last post about Hassenzahl?s model, we looked at how users assign attributes to the product or service experience. These attributes differ from user to user, and hence each user has an unique experience with the product/service. As the graphic shows, the model suggested that user experience is actually a result of these attributes [...]

Source: http://feedproxy.google.com/~r/upsidelearning-blog/~3/jYrYRzrupGw/

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Announcing Dream.Build.Play 2011

We are proud to announce yet another round of Dream.Build.Play for year 2011. Are you ready to compete? Dream.Build.Play is a competition where you can create and submit your XNA Game Studio 4.0 game for Xbox 360 to win prizes, including the chance to have your game featured on Xbox LIVE Arcade. Registration will open in late February 2011.

So start dreaming up your next great idea, team up with your friends if you like, and get ready to create a fun, innovative game to win the competition. Make sure to get the latest version of the tool, XNA Game Studio 4.0, and sign up for an email alert to be the first to know when the new challenge begins!

Source: http://blogs.msdn.com/b/xna/archive/2010/12/01/announcing-dream-build-play-2011.aspx

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Could Kinect updates include personalized profiles?

Microsoft have made it more than clear that the tech behind the controller-free Kinect could be improved via system updates, and know we’ve been given a glimpse of just what those updates could include. A recently published patent from the company describes a personalized “gesture-based system” for a Kinect-like device. Using the system, a player [...]

Source: http://feedproxy.google.com/~r/ThatVideogameBlog/~3/DWeV1tDZ4n0/

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Experiments in Texturing

Something like a year and a half ago, when I was starting to get serious about making The Witness, I was talking to Casey Muratori about 3D modeling and texturing. Braid was a 2D game; The Witness being 3D meant that it would be much more expensive and difficult to make, so I was [...]

Source: http://the-witness.net/news/?p=668

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CVG appear to be a bunch of lousy hacks.

Recently, on a visit to England, Chris Hecker and I did an interview with Edge magazine. It was a long interview where we spoke freely on many topics, while having a good time. Afterward, the interviewer and the editors of Edge did a very good job editing down the interview and distilling it [...]

Source: http://the-witness.net/news/?p=701

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New XNA Game Studio 4.0 Developer Education Content Available!

Today over at the XNA Creators Club Online, there's a brand-new set of ten educational samples, articles, and training kits as part of the "Create Games for Windows Phone 7" series.

It's all available for free, and compatible with XNA Game Studio 4.0 and the Windows Phone Developer Tools. Some of them are cross-platform as well, so they are compatible with Windows and Xbox 360!

You'll find everything in the Educational Roadmap:

  • 3D Accelerometer Game Lab (Marble Maze)
  • Catapult Wars Extensions Training Kit
  • Platformer Starter Kit
  • 3D Graphics Sample
  • Microphone Echo Sample
  • Push Notifications Sample
  • Rim Lighting Sample
  • 3D Asset Types Article
  • Dynamic Audio Article
  • Intro to Game Loop Article


Go grab these samples today at the Education Roadmap on the XNA Creators Club Online!

Source: http://blogs.msdn.com/b/xna/archive/2010/09/29/new-xna-game-studio-4-0-developer-education-content-available.aspx

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Toronto Meetup Date: April 23 REMINDER

From emails, DMs and comments, I’ve settled on April 23rd (two weeks from today) for the local blog/podcast meetup. I expect between 8 and 12 people, but it’s not too late to say you can do it. 3:00 PM start time. Where? I’m choosing the Duke of York pub at 39 Prince Arthur Avenue, by [...]

Source: http://flashofsteel.com/index.php/2011/04/23/toronto-meetup-date-april-23/

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Best in Blogs: Wedding Nears in England, Shutdown Looms in USA

Source: http://www.blogs.com/2011/04/08/best-in-blogs-wedding-nears-in-england-shutdown-looms-in-usa.html

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Jobs!

We are hiring.
We at Thekla, Inc. are a small independent developer making games with tradition-breaking designs. �We are pushing the boundaries of what a video game can be. Our current project is The Witness,�a puzzle/exploration game designed by Jonathan Blow, designer/programmer of the critically-acclaimed Braid. �Our office is in Berkeley, California, USA but we will [...]

Source: http://the-witness.net/news/?p=815

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Tuesday 26 April 2011

Upgrading Game Maker 8 to GameMaker 8.1

If you currently have legitimate access to Game Maker 8 Pro you can use your Softwrap Purchase Reference number to generate a GameMaker 8.1 License key. To do so click here to visit the YoYo Game Store and press the “Upgrade” button. You will be prompted to enter your purchase reference number for Game Maker [...]

Upgrading Game Maker 8 to GameMaker 8.1 is taken from: GameMaker Blog

Source: http://gamemakerblog.com/2011/04/15/upgrading-game-maker-8-to-gamemaker-8-1/

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Working From Home Part 2: Staying Motivated

Do you find it hard to stay motivated when working from home? After my last post I received a lot of comments from people stating that the biggest challenge they face is staying motivated. Today I discuss the ways I keep myself motivated while working full-time from home. Keep It Small Whether you find it [...]

Source: http://www.doolwind.com/blog/working-from-home-part-2-staying-motivated/

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Wii 2?s Rumored Touchscreen Controller Makes Perfect Sense

Think a controller with a screen inside it sounds crazy? Actually, it makes perfect sense.
Nintendo confirmed early Monday that it is preparing to take the lid off a new home videogame machine, which it called the “successor to the Wii,” in June.
Nintendo’s official statement gave no specifics about the new machine, only saying that it [...]

Source: http://www.wired.com/gamelife/2011/04/wii-2-announcement/

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Simulation Showcase ? Inside the Haiti Earthquake

I came across a blog-post by Clark Aldrich titled – Using Serious Games and Simulations: A Quick and Dirty Guide . In this post, Clark talks about:

What simulations are and aren’t
Where simulations fit in an organizations’ flow of skills
Best practices in designing and creating simulations


After reading the post, I browsed the web for examples [...]

Source: http://feedproxy.google.com/~r/upsidelearning-blog/~3/SLbky7X6kC0/

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Free 3-D Excitebike When You Update Your 3DS

As an incentive to get users updating their Nintendo 3DS system software, Nintendo will give everyone who does so a free 3-D version of the classic Excitebike game, it said Tuesday.
“For the system update, we need to have consumers voluntarily go online with their Nintendo 3DS,” said Nintendo president Satoru Iwata at a Tokyo briefing [...]

Source: http://www.wired.com/gamelife/2011/04/3ds-excitebike/

single player

Poseidon, second game

Oops, I was about to write about my recent games, then I got shocked I hadn’t posted anything about our Poseidon game and then I noticed I had an unpublished draft about it… Well, two weeks late, better that than never, I suppose… I played another game of Poseidon this week (see the first game [...]

Source: http://feedproxy.google.com/~r/mikkosgameblog/~3/zt2EN6YD4i8/

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Jay Is Games: Otomata

Platform: Flash — Otomata It's the Era of Automation! We automate everything from manufacturing, to financial transactions, to blog updates. So why not automate creativity as well? Okay, that sounds horrible, but there is something fascinating about pre-configured, automatic processes that produce beautiful and seemingly random results. Depending on how you start your composition, you can either create regular repeating patterns, or patterns that subtly shift in interesting ways. It can be difficult to predict how a given setup will act, but that is part of the joy of Otomata. Tagged as: bbozkurt, browser, experimental, flash, free, macwinlinux, music, rating-g, webtoy

Source: http://jayisgames.com/archives/2011/04/otomata.php

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No More Heroes 2's Sylvia figure is mega hot

Source:

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Jay Is Games: Mobile Monday

Platform: Mobile (iPhone iOS) — Mobile Monday 3D games on the iPhone? That both play well and are actually interesting? Preposterous! Well, maybe not so strange, but it's rare to see a first person game that actually fits the mobile platform well. Sometimes it's good to be proven wrong! Tagged as: blog, iphone, itunes, mobile, mobile-monday

Source: http://jayisgames.com/archives/2011/04/mobile_monday_117.php

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Art Asset Overview #12

Source: http://feeds.wolfire.com/~r/WolfireGames/~3/9afBTeobkZw/Art-Asset-Overview-12

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Announcing Indie Fund

Today we are announcing a fund that provides very good terms for talented indie developers working on high-quality games. �Our terms are much friendlier than what publishers offer. �Our goal is to help indies become stronger while retaining their independence.
The past couple of years have been good for independent game developers. �Through download services like [...]

Source: http://the-witness.net/news/?p=80

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Monday 25 April 2011

Grassing it up?

Since The Witness takes place in the outdoors much of the time, we knew from early on that we were going to want to have grass of some kind. We added grass into the engine quite a long time ago (starting around December 2009?) and it’s gone through several iterations of what-seemed-to-make-sense-at-the-time. At [...]

Source: http://the-witness.net/news/?p=807

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Antiquity and Innovation

Last Sunday we played a game of Antiquity. Typical results ? a San Christofori win. Hannu played a good game and won the game just turns before pollution would’ve made his society collapse, or so. I played a weak game and was pretty far from winning, but at least I didn’t run out of wood… [...]

Source: http://feedproxy.google.com/~r/mikkosgameblog/~3/WIzv1xhSzFo/

game

Community Links ? GameMaker 8.1 will be released very soon

GameMaker 8.1 will be released very soon. That’s the latest word from primary developer Mike Dailly writing on his blog in his latest post about Game Maker development. �Yesterday the “final release candidate” was distributed to testers. So far there have only been two entries into Dangerous Dave’s Pointed Games competition. Three prizes are available, [...]

Community Links – GameMaker 8.1 will be released very soon is taken from: GameMaker Blog

Source: http://gamemakerblog.com/2011/04/13/community-links-gamemaker-8-1-will-be-released-very-soon/

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EA Sports profiles to be a paid subscription service?

Earlier this month, EA Sports announced a persistent profile that would keep track of your stats and accomplishments across their franchises. Now, a new document has surfaced that lists some of the features of the service, with the most standout feature being that it will not be free. The description hits the ground with a [...]

Source: http://feedproxy.google.com/~r/ThatVideogameBlog/~3/HGEoQFBs-LA/

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A Mario Paint Easter egg kit was a thing once

Source:

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Grassing it up?

Since The Witness takes place in the outdoors much of the time, we knew from early on that we were going to want to have grass of some kind. We added grass into the engine quite a long time ago (starting around December 2009?) and it’s gone through several iterations of what-seemed-to-make-sense-at-the-time. At [...]

Source: http://the-witness.net/news/?p=807

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Flick Buddies: Multiplayer action for iPad, iPhone/iPod Touch

For the past three months I’ve been secretly working on a new project, Flick Buddies. Along with Shauno from Squid Tank we’ve been busily putting together a multiplayer action game for iPad, iPhone and iPod Touch. The game is built around a simple premise of flicking little characters from your corner into the goal. With [...]

Source: http://www.doolwind.com/blog/flick-buddies-multiplayer-action-for-ipad-iphoneipod-touch/

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Poseidon, second game

Oops, I was about to write about my recent games, then I got shocked I hadn’t posted anything about our Poseidon game and then I noticed I had an unpublished draft about it… Well, two weeks late, better that than never, I suppose… I played another game of Poseidon this week (see the first game [...]

Source: http://feedproxy.google.com/~r/mikkosgameblog/~3/zt2EN6YD4i8/

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Jay Is Games: Link Dump Friday

Link Dump Friday Games featured this week: Pokemon Tower Defense; Epic Charlie; Jhink Toy; From Beyond; Alien Attack 3D — There's no rhyme or reason to this week's Link Dump Friday, just a tasty melting pot of the internet's best. Catch 'em all (then line 'em up as sentries), be epic-er, indulge your monstrous side, channel the spirit of Ripley, and unlock a deceptively simple puzzle... it's your destiny! At least until the weekend sets you free. Tagged as: blog, browser, linkdump

Source: http://jayisgames.com/archives/2011/04/link_dump_friday_210.php

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Sunday 24 April 2011

EA Packs Classic American McGee?s Alice With Sequel

Need to catch up on your Alice? Electronic Arts has the answer, unless you are one of those filthy pre-owned game buyers.
A version of the 2000 PC game American McGee’s Alice will be included with each copy of the upcoming Xbox 360 and PlayStation 3 sequel, Electronic Arts said Wednesday.
When you buy Alice: Madness Returns [...]

Source: http://www.wired.com/gamelife/2011/04/alice-madness-returns-2/

online

Screenshots from Back to the Future Episode 3: Citizen Brown

PC Adventure Game Review - Back to the Future Season One Episode Three: Citizen Brown





PC Adventure Game Review - Back to the Future Season One Episode Three: Citizen Brown

 


PC Game Reviews and News

Source: http://feedproxy.google.com/~r/CaptaindsPcGamingBlog/~3/2LErxLvhAeU/screenshots-from-back-to-future-episode.html

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4 Years Online ? Celebrated by Downtime

Downtime was out of my control. Domain had been set to autorenew as it had done previously and my hosting account had sufficient funds. Sorry for any inconvenience. 4 Years Online – Celebrated by Downtime is taken from: GameMaker Blog

4 Years Online – Celebrated by Downtime is taken from: GameMaker Blog

Source: http://gamemakerblog.com/2011/04/16/4-years-online-celebrated-by-downtime/

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Jay Is Games: Mission US: For Crown or Colony

Platform: Flash — Mission US: For Crown or Colony Edutainment!... Commence eye-rolling, people. For some reason many are skeptical of any game that claims to "make learning fun". Perhaps it is the feeling that, since most believe learning (if not necessarily schooling) to be naturally fun, any subject that has to be made fun must be really dry. That said, while Mission US: For Crown or Colony is unlikely to redeem the genre for everyone, the tale of a teenager coming of age in Colonial America makes for a solid adventure, whose gentle challenge is balanced by excellent production values and historical detail. Tagged as: adventure, browser, educational, electricfunstuff, flash, free, game, history, macwinlinux, minigames, rating-g

Source: http://jayisgames.com/archives/2011/04/mission_us_for_crown_or_colony.php

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Starpoint Gemini Trailers

Haven't had much time to look at this one yet, but it looks good so far.






PC Game Reviews and News

Source: http://feedproxy.google.com/~r/CaptaindsPcGamingBlog/~3/31guxkhLzBU/starpoint-gemini-trailers.html

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Through the Ages and 18xx

I’ve been playing some Through the Ages recently on Boardgaming Online. Turns out it’s one of those games I like less the more I play. The way the civilizations are built and everything is abstracted I still consider brilliant, but I’m getting more and more frustrated in the military aspects of the game. It’s the [...]

Source: http://feedproxy.google.com/~r/mikkosgameblog/~3/JxYLwnK1rYE/

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Win tickets to Distant Worlds in Atlanta!

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Jay Is Games: Psychosomnium

Platform: Flash — Psychosomnium A lovely little game that will twist your perception of reality into a hundred lovely different shapes. Psychosomnium was originally a downloadable game by cactus. Now, with its Flixel-based Flash port from Miroslav Malesevic, anyone with a browser and a keyboard can experience the body-switching weirdo-world that is the inside of cactus' mind! Tagged as: action, browser, cactus, flash, flixel, free, game, macwinlinux, mmalesevic, platform, rating-y

Source: http://jayisgames.com/archives/2011/04/psychosomnium.php

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4 Years Online ? Celebrated by Downtime

Downtime was out of my control. Domain had been set to autorenew as it had done previously and my hosting account had sufficient funds. Sorry for any inconvenience. 4 Years Online – Celebrated by Downtime is taken from: GameMaker Blog

4 Years Online – Celebrated by Downtime is taken from: GameMaker Blog

Source: http://gamemakerblog.com/2011/04/16/4-years-online-celebrated-by-downtime/

casual

Hemicube Rendering and Integration

One of our aims with our global illumination implementation was to keep it as simple as possible, while still obtaining good performance, and we hoped to achieve that by using the GPU. While the are several approaches to compute global illumination in the GPU, the most simple one that we could come up with was [...]

Source: http://the-witness.net/news/?p=244

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?External Intrusion? causing PSN downtime, Anonymous denies responsibility

Currently the PlayStation Network, which boasts about 75 million users, is available to no one and has not been since Wednesday. Sony has been largely quiet on the unprecedented downtime, but now they’ve let loose some new intelligence on the matter. In a post on the official PlayStation Blog, SCEA senior director of corporate communications [...]

Source: http://feedproxy.google.com/~r/ThatVideogameBlog/~3/gZpMBg62VNE/

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Saturday 23 April 2011

iSpy: Your iPhone Is Secretly Following You

Source: http://www.blogs.com/2011/04/20/ispy-your-iphone-ipad-are-secretly-following-you.html

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Island Shrinkage

In the previous update I talked about how, despite the fact that The Witness is an “open-world” game, we are trying to make the environment as compact as possible.
Today I took a step in that direction by moving some areas around and compacting the island, changing its shape a bit:

Here’s a shot from the other [...]

Source: http://the-witness.net/news/?p=447

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All my Adventure Game Reviews so far on PC Game Reviews and News

Since I've reviewed more adventure games on this blog than any other type of game, I thought I'd remind you about all the adventure game reviews I've written here so far.  Because adventure game reviews are what we're about here at PC game reviews and news, and if we mentioned adventure game reviews enough, people who are searching the web for adventure game reviews will hopefully be more likely to find us, and that's good because as you can see, we've done some adventure game reviews.  I also wonder why I'm often referring to myself in the plural sense, but we don't know the answer to that.

Enough!  Just show us the adventure game reviews already!


(I know... this was shameless and quite pathetic really... :-D)


PC Game Reviews and News

Source: http://feedproxy.google.com/~r/CaptaindsPcGamingBlog/~3/qeviPNSNitk/all-my-adventure-game-reviews-so-far-on.html

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Browser Game Pick: Cathode Rays (Christoffer Hedborg)

Source: http://feedproxy.google.com/~r/IndependentGaming/~3/VTWHJkXEA18/browser-game-pick-cathode-rays.html

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GameMaker 8.1 Lite Restrictions ? Final Decisions

YoYo Games’ original intention was that the free, or Lite, version of GameMaker 8.1 would be unable to create executable files. Indeed early beta versions of the program had the “Create Executable” option from the file menu disabled. This would have meant that in order to play a game that had been created using GameMaker [...]

GameMaker 8.1 Lite Restrictions – Final Decisions is taken from: GameMaker Blog

Source: http://gamemakerblog.com/2011/04/14/gamemaker-8-1-lite-restrictions-final-decisions/

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