Wednesday, 30 March 2011

Graphics Tech: Shadow Maps (part 1)

The Witness contains a mixture of indoor and outdoor scenes, but much of the game takes place outdoors with a very long view distance (you can see the entire island at once if you have a good vantage point). �So I wanted to implement a shadow system that would work robustly, provide high visual quality, [...]

Source: http://the-witness.net/news/?p=77

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