Saturday, 27 August 2011

Graphics Tech: Shadow Maps (part 1)

The Witness contains a mixture of indoor and outdoor scenes, but much of the game takes place outdoors with a very long view distance (you can see the entire island at once if you have a good vantage point). �So I wanted to implement a shadow system that would work robustly, provide high visual quality, [...]

games casual flash online

No comments:

Post a Comment