Monday, 2 May 2011

THQ Delays Red Faction, Shows Off Tie-In Film

THQ has pushed back the release date of sci-fi third-person shooter Red Faction: Armageddon, the publisher said Thursday. Originally slated for May, Armageddon will ship for Xbox 360, PlayStation 3 and PC on June 7.
Perhaps to make up for the delay, THQ also released a barrage of photos from Red Faction: Origins, an upcoming feature-length [...]

Source: http://www.wired.com/gamelife/2011/04/red-faction-delay/

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3DStrategy

It was a dark and lonely night and I had writer’s block and wasn’t in much of a mood for anything. Then one of my best friends plopped a 3DS on my table. “You need something to write to about. Get it back to me later this week.” After asking how many versions of Civilization [...]

Source: http://flashofsteel.com/index.php/2011/04/21/3dstrategy/

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Three Moves Ahead Episode 114 ? Patents, Progress, and Rogue Puffins

Gamers With Jobs continues colonizing 3MA, but the natives still welcome Cory Banks because he brings whiskey and podcast topics. Fantasy Flight games is upset about an iOS game that bears a significant resemblance to Richard Borg’s Command & Colors system, and Bruce, Cory, and Rob wonder what it all means. Before they reveal themselves [...]

Source: http://flashofsteel.com/index.php/2011/04/28/three-moves-ahead-episode-114-patents-progress-and-rogue-puffins/

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Sunday, 1 May 2011

A new lecture about game design.

This talk is called Games and the Human Condition; it was given at Rice University on September 27, 2010. It’s about “best practices” of modern game design that I find unsettling, and the way in which “social games” and “gamification” are destructive.
A full video is available from this page at Rice University.
Here’s a link [...]

Source: http://the-witness.net/news/?p=650

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Back to the Future: Episode 4 - Double Visions Coming Tomorrow

Set your DeLorean's time circuits to April 29, 2011 because that's when Back to the Future: Episode 4 - Double Visions for PC and Mac launches at Telltale Games! 

Marty's gotten into a sticky situation as he's dealing with the consequences of his and Doc's actions back in 1930's Hill Valley so it's going to take some crafty thinking for him to get out of this mess and back in time to fix the altered timeline.

Keep your eye on your "My Telltale" page to see when Double Visions goes live! 

Source: http://feedproxy.google.com/~r/TelltaleBlog/~3/TXiQOWGH3X0/id-805

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Island Shrinkage

In the previous update I talked about how, despite the fact that The Witness is an “open-world” game, we are trying to make the environment as compact as possible.
Today I took a step in that direction by moving some areas around and compacting the island, changing its shape a bit:

Here’s a shot from the other [...]

Source: http://the-witness.net/news/?p=447

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GDC Playtesting; the island shrinks again?

This month was time for the annual Game Developers Conference in San Francisco [this has been its official name for a while now: the completely ungrammatical "Game Developers Conference". Whatever.] We used this opportunity to have game designer friends come and playtest The Witness. We did somewhere between 40 and 50 hours [...]

Source: http://the-witness.net/news/?p=826

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